![]() ![]() “Staff members said that, over time, they grew frustrated with management’s frequently shifting references to other games, such as Far Cry and Borderlands, that left each department with varying ideas of what exactly they were making,” Schreier wrote.Īs morale within the studio started to tank, many employees left and among those who remained, some were secretly hoping that Microsoft acquiring Bethesda would mark a new beginning. The studio previously received praise for its immersive solo games such as Dishonored, Prey, and Deathloop.Īccording to the report, the development of Redfall started back in 2018, but over time, developers working on the game became confused with what management really wanted from the game. It’s a co-op shooter designed as a live service game, a genre that developer Arkane Studios didn’t much have experience with. Redfall is the first Xbox-exclusive game from Bethesda after Microsoft completed its acquisition of the company in 2021. And according to Arkane Studios employees who talked to him, the studio was understaffed, the project was poorly managed, and Microsoft’s hands-off approach following its acquisition of parent company Bethesda didn’t help. In a lengthy report published on Bloomberg today, video games journalist Jason Schreier detailed what went wrong during Redfall’s development. The critical reception was so bad that Xbox head Phil Spencer had to apologize and promise (again) to do better to deliver the blockbuster exclusive games Xbox fans have been waiting for. Redfall, the latest Xbox exclusive game from Arkane Studios released on May 2 was one of the worst-reviewed games of the year. ![]()
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